Archive for the 'Sandbox Gaming' Category

The Journey’s the thing; part 1

Travel is a significant part of most fantasy novels, yet is often glossed over in films and RPG adventures. This is understandable; after all, it can be hard to interest players in what seems a ‘mundane activity’. And besides, the medieval maxim that ‘the journey is more important than the destination’ is a conceit that […]

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On belief in RPGs

In the early incarnations of D&D, the creators emphatically stated that ‘this game does not deal with the beliefs of your characters, nor should these beliefs become a part of play’. I can understand why the designers took this view, because delving into strange fictional belief systems is hazardous when you are still shrugging off […]

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Why your game needs Gloamings

I first coined the term ‘Gloaming’ in 1992; well before WoTC used the same word to describe a rather lame monster in one of their many Monster Manuals. My Gloamings are basically ‘mini-otherworlds’; folds in space and time that create a sort of pocket universe where physical or magical laws can be different to the […]

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Jib’s Hollow lives!

I want to run ‘The Miller’s Tale, but needed a map to stir the players’ imaginations, so I made one. Feel free to use it for you own games! There you are; with and without a Legend, to fox your players!  

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