Archive for the 'Pathfinder' Category

The Journey’s the thing pt2

My last post presented the idea of a ‘road sandbox’ campaign; to be used as a backdrop to more traditional location based adventures. This post aims to begin actually creating such a sandbox by fleshing out the area of western Albion between Netherford and Cantorbridge. Note that this area contains a number of Gloamings that […]

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The Journey’s the thing; part 1

Travel is a significant part of most fantasy novels, yet is often glossed over in films and RPG adventures. This is understandable; after all, it can be hard to interest players in what seems a ‘mundane activity’. And besides, the medieval maxim that ‘the journey is more important than the destination’ is a conceit that […]

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Why your game needs Gloamings

I first coined the term ‘Gloaming’ in 1992; well before WoTC used the same word to describe a rather lame monster in one of their many Monster Manuals. My Gloamings are basically ‘mini-otherworlds’; folds in space and time that create a sort of pocket universe where physical or magical laws can be different to the […]

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Why your game needs a ‘Creation Myth’.

Just thought I’d call out the post over at my other site Waysider Press, that talks about World-building via Creation Myths. The post is about my new world Mundus, but applies at least as much to Legend and Mythic Europe. ‘But we don’t need to World-build Legend I hear you howl!’ Wrong! You do, and […]

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Back to my Roots…

I got a very pleasant surprise the other day! My gaming group had been playing d20 based games almost exclusively since 2003, but we took a step back in time and ran Dragon Warriors. Now I know what you’re going to ask; ‘What the hell is that?’ Well it’s a fantasy RPG (not to be […]

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