Archive for the 'Dragon Warriors' Category

Why your game needs Gloamings

I first coined the term ‘Gloaming’ in 1992; well before WoTC used the same word to describe a rather lame monster in one of their many Monster Manuals. My Gloamings are basically ‘mini-otherworlds’; folds in space and time that create a sort of pocket universe where physical or magical laws can be different to the […]

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Musings on Legend

The world of Legend for me, is one of the most enduring FRP settings of all time, and I know I am not alone in holding that view. On the surface, this is a surprising statement, since as Dave Morris himself confesses, Legend was only ever meant to be a reflection of our own world, […]

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Geneology in Dragon Warriors

The above handout is something the PCs in my current Legend-based campaign discovered in the archives of Vennforth Abbey. That campaign, dubbed the Jewelspider Chronicles, is about a band of disparate adventurers who are bound by a promise to Ulric the Sorceror. They have been tasked to deliver a ‘gifted’ child to Mrykyn the Necromancer […]

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Why your game needs a ‘Creation Myth’.

Just thought I’d call out the post over at my other site Waysider Press, that talks about World-building via Creation Myths. The post is about my new world Mundus, but applies at least as much to Legend and Mythic Europe. ‘But we don’t need to World-build Legend I hear you howl!’ Wrong! You do, and […]

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Jib’s Hollow lives!

I want to run ‘The Miller’s Tale, but needed a map to stir the players’ imaginations, so I made one. Feel free to use it for you own games! There you are; with and without a Legend, to fox your players!  

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