Archive for the 'd20 Games' Category

Character Biographies

How do you get your players to write good character biographies? The tactic I used in the Jewelspider Chronicles; my recent Dragon Warriors game, was to ‘drag’ a three-line outline of their character from each of the group, let them play these characters for 2-3 sessions and then discuss it again with them in more […]

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The Journey’s the thing pt2

My last post presented the idea of a ‘road sandbox’ campaign; to be used as a backdrop to more traditional location based adventures. This post aims to begin actually creating such a sandbox by fleshing out the area of western Albion between Netherford and Cantorbridge. Note that this area contains a number of Gloamings that […]

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The Journey’s the thing; part 1

Travel is a significant part of most fantasy novels, yet is often glossed over in films and RPG adventures. This is understandable; after all, it can be hard to interest players in what seems a ‘mundane activity’. And besides, the medieval maxim that ‘the journey is more important than the destination’ is a conceit that […]

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On belief in RPGs

In the early incarnations of D&D, the creators emphatically stated that ‘this game does not deal with the beliefs of your characters, nor should these beliefs become a part of play’. I can understand why the designers took this view, because delving into strange fictional belief systems is hazardous when you are still shrugging off […]

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Why your game needs Gloamings

I first coined the term ‘Gloaming’ in 1992; well before WoTC used the same word to describe a rather lame monster in one of their many Monster Manuals. My Gloamings are basically ‘mini-otherworlds’; folds in space and time that create a sort of pocket universe where physical or magical laws can be different to the […]

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