Archive for November, 2013

The Journey’s the thing; part 1

Travel is a significant part of most fantasy novels, yet is often glossed over in films and RPG adventures. This is understandable; after all, it can be hard to interest players in what seems a ‘mundane activity’. And besides, the medieval maxim that ‘the journey is more important than the destination’ is a conceit that […]

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On belief in RPGs

In the early incarnations of D&D, the creators emphatically stated that ‘this game does not deal with the beliefs of your characters, nor should these beliefs become a part of play’. I can understand why the designers took this view, because delving into strange fictional belief systems is hazardous when you are still shrugging off […]

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Why your game needs Gloamings

I first coined the term ‘Gloaming’ in 1992; well before WoTC used the same word to describe a rather lame monster in one of their many Monster Manuals. My Gloamings are basically ‘mini-otherworlds’; folds in space and time that create a sort of pocket universe where physical or magical laws can be different to the […]

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Musings on Legend

The world of Legend for me, is one of the most enduring FRP settings of all time, and I know I am not alone in holding that view. On the surface, this is a surprising statement, since as Dave Morris himself confesses, Legend was only ever meant to be a reflection of our own world, […]

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Geneology in Dragon Warriors

The above handout is something the PCs in my current Legend-based campaign discovered in the archives of Vennforth Abbey. That campaign, dubbed the Jewelspider Chronicles, is about a band of disparate adventurers who are bound by a promise to Ulric the Sorceror. They have been tasked to deliver a ‘gifted’ child to Mrykyn the Necromancer […]

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